#48: Hot Shader Action

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The trio continue exploring visionOS despite ongoing beta challenges. Steve updates his experiment with a little more functionality while Kotaro scans a "mutant peach" into a 3D object, and Aaron is stymied in his physics experiments due to inadequate Simulator support. Kotaro provides some insights into what game developers may find familiar and frustrating if they decide to venture into visionOS development before discussing some "hot shader action" coming to SwiftUI in iOS 17. Finally, Bad App Ideas returns, revisiting "Portal Pigeons," and we give a shout-out in our "Not a Sponsor" segment to Happy Scale!

## Topics Discussed:

- Breaking Beta News:

- Xcode 15 Beta 6

- visionPro Beta Restrictions

- visionOS Experiments Progress & Challenges

- Steve updates his toy photo demo app

- Kotaro has issues with 3D objects

- Aaron physics experiments

- Kotaro’s “Mutated Peach”

- iPad or iPhone Pro (LIDAR) used to scan an object to create a 3D model

- Kotaro scans a “mutated peach”

- Use Object Capture demo app from Apple

- https://developer.apple.com/augmented-reality/object-capture/

- Get a USDZ asset that can be used in RealityKit

- Reality Composer Pro & Package Oriented Programming

- Assets contained in an SPM library that you import into your app

- Game Developers & visionOS

- Hot Shader Action

- https://www.hackingwithswift.com/quick-start/swiftui/how-to-add-metal-shaders-to-swiftui-views-using-layer-effects

- https://www.shadertoy.com

- Shader modifiers

- Bad App Ideas

- Portal Pigeons

- One More Thing…

- Not a Sponsor: Happy Scale

- https://happyscale.com/

Intro music: "When I Hit the Floor", © 2021 Lorne Behrman. Used with permission of the artist.

#48: Hot Shader Action
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